Where souuls go (Sandbox)
A downloadable game for Windows and Linux
Here's the Github page for this project https://github.com/BoelaDW/Where-Souuls-Go-Sandbox
Updates! :
- Placing blocks is now a thing
- Toolbar has been added
- Skeletons now collide with blue brick blocks
- Some performance optimisations have been done
Mon 14 Oct:
- "Friendly" mob has been added, and they can jump
- Klara mode is also new
- GUI got a few changes
- "Friendly" can get angry
- Toolbar options are selected with number hotkeys (1, 2, 3, etc)
Tue 15 Oct:
- There will now be fortresses spawned if world size allows it
- Blocks now have an HP system
- Fortresses will now have background walls
- Fortresses will now be defended by Evil Mages (Not totally finished Yet)
Wed 16 Oct:
- Did a little bit of polishing on some features
- Campfires! To heal you after a fight (Not totally finished)
- Mega Eagle!! It's a menace that sweeps across the world, killing everything with its laser beam.
- We have time! Like.. a time system, one that seems to work for now
Thu 17 Oct:
- Changed the Evil Mages' targeting system a little so it feels better
- Around midnight (In-game time) the Mega Eagle will do his thing
Fri 18 Oct:
- Performance improvements
- Houses are generated as shelter
- Corner block collision shapes aren't square anymore
- Friendlies now run home when the Mega Eagle is coming
Sat 19 Oct:
- New boss is being worked on
- Evil builders now want to build walls and blow up
Features that will probably be added in the future:
- More blocks to build with
- Trees and other plants
- Some in-game currency
- Being able to buy things from NPCs
- The ability to dig down (Generate ground)
- Pets
- Bodies to posess (Since you are a little ghost)
- Quests
Status | Prototype |
Platforms | Windows, Linux |
Author | Facepalm Games |
Genre | Adventure, Platformer |
Tags | Pixel Art, Procedural Generation, Sandbox |
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